Section · Hangar
Your machines are waiting.
Browse the fleet. Inspect the hardware. Pick your ship.
Enter the Hangar →Standby for launch
Modular flight combat. Co-op. Open world.
Every part you bolt on changes how it flies.
Section · Hangar
Browse the fleet. Inspect the hardware. Pick your ship.
Enter the Hangar →Section · Archive
Factions, worlds, and the history behind the war.
Section · Dispatches
Six phases from metal to open world. Current position marked. No promises on dates — every dispatch reports the real state of the track.
Core systems online
Flight model, 3D nav mesh, procedural planet generator. The metal the whole game bolts onto.
One mission, end to end
Choose a ship, brief up, fly to Silikron, fight, finish, come home. The full loop, playable.
First chapter of the pilot
Three to five story missions that escalate. The moment the missions stop being clean. Steam page goes live.
In formation
The full story arc, playable with friends. All four chassis classes live. The hangar talks to other hangars.
Arena PvP
Six versus six, enclosed arena, the build meta finds its teeth. Separate from the open world.
Living persistent universe
Factions. Territory. Economy. Your trail. Free-to-play, cosmetics only, no power behind a paywall ever.